LMC - SE-Low.jpg
Smithers.jpg
1307 Skeena - SW corner sunshades.jpg
1307 Skeena - NW corner.jpg
SW Corner (Reduced).jpg
1407 8029 Fraser East View.jpg
NW-Low.jpg
NE-Low.jpg
Courtyard3 copy.jpg
Cornerstone-Architecture--1111.jpg
Cornerstone-Architecture--670.jpg
res_ScottCres_2.jpg
Lane Street 2.jpg
 ProEXR File Description

=Attributes=
cameraAperture (float): 34.930767
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 22.000002
cameraFov (float): 76.871826
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 8665.557617
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3999, 2249]
displayWindow (box2i): [0, 0, 3999, 2249]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
Z (half)

ProEXR File Description =Attributes= cameraAperture (float): 34.930767 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 22.000002 cameraFov (float): 76.871826 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 8665.557617 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2249] displayWindow (box2i): [0, 0, 3999, 2249] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) VRayDRBucket.B (half) VRayDRBucket.G (half) VRayDRBucket.R (half) VRayMtlID (uint) VRayObjectID (uint) VRayRawGlobalIllumination.B (half) VRayRawGlobalIllumination.G (half) VRayRawGlobalIllumination.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) Z (half)